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        <title>SONIC THE HEDGEHOG 4 SONIC THE HEDGEHOG 4 </title>
        <link>http://mobiusforum.net/topic/9218/t/SONIC-THE-HEDGEHOG-4-SONIC-THE-HEDGEHOG-4.html</link>
        <description>
        <![CDATA[ PROJECT NEEDLEMOUSE
Since he debuted just under years ago, Sonic the Hedgehog has been
Sega's mainstay mascot. Today, the Japanese publisher revealed that it
working on an all-new reinvention of the titular spiny spinner by
taking him back to his two dimensional roots. 
The new game, code-named Project Needlemouse, will debut sometime next
year on as-yet unidentified consoles. So far, the only glimpse of the
game has come via a mysterious teaser trailer, which only shows the
outline... ]]>
        </description>

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		<pubDate>Tue, 08 Sep 2009 22:01:47 GMT</pubDate>
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			<title><![CDATA[ Re: SONIC THE HEDGEHOG 4 SONIC THE HEDGEHOG 4  ]]></title>
			<link>http://mobiusforum.net/reply/322017/t/SONIC-THE-HEDGEHOG-4-SONIC-THE-HEDGEHOG-4.html#reply-322017</link>
			<description><![CDATA[ ^You don't know Sonic fans if you think they won't care about that :P ]]></description>

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			<author>feeds@kickapps.com (SonicV2)</author>
			<guid isPermaLink="true">http://mobiusforum.net/sreply/322017</guid>
			<pubDate>Fri, 19 Mar 2010 15:09:34 PST</pubDate>
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			<title><![CDATA[ Re: SONIC THE HEDGEHOG 4 SONIC THE HEDGEHOG 4  ]]></title>
			<link>http://mobiusforum.net/reply/322011/t/SONIC-THE-HEDGEHOG-4-SONIC-THE-HEDGEHOG-4.html#reply-322011</link>
			<description><![CDATA[ Eh, That looks more like an animated gif they scraped together from footage for the internet site more than it does a polished and finished version though...I doubt it's going to look that bad in game, and nor will anyone care for that matter. ]]></description>

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			<author>feeds@kickapps.com (mobius springheart)</author>
			<guid isPermaLink="true">http://mobiusforum.net/sreply/322011</guid>
			<pubDate>Fri, 19 Mar 2010 11:37:26 PST</pubDate>
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			<title><![CDATA[ Re: SONIC THE HEDGEHOG 4 SONIC THE HEDGEHOG 4  ]]></title>
			<link>http://mobiusforum.net/reply/322006/t/SONIC-THE-HEDGEHOG-4-SONIC-THE-HEDGEHOG-4.html#reply-322006</link>
			<description><![CDATA[ <p><img src="http://i42.tinypic.com/2iurcwm.gif" alt="image"></p><p>I don't get how anyone can say this running animation looks good. It reeks of laziness.</p> ]]></description>

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			<author>feeds@kickapps.com (Ashide Bunni)</author>
			<guid isPermaLink="true">http://mobiusforum.net/sreply/322006</guid>
			<pubDate>Fri, 19 Mar 2010 04:58:11 PST</pubDate>
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			<title><![CDATA[ Re: SONIC THE HEDGEHOG 4 SONIC THE HEDGEHOG 4  ]]></title>
			<link>http://mobiusforum.net/reply/321988/t/SONIC-THE-HEDGEHOG-4-SONIC-THE-HEDGEHOG-4.html#reply-321988</link>
			<description><![CDATA[ Sonic runs by on the page every few seconds there if you want to see him in action. ]]></description>

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			<author>feeds@kickapps.com (Dr Lighthead)</author>
			<guid isPermaLink="true">http://mobiusforum.net/sreply/321988</guid>
			<pubDate>Thu, 18 Mar 2010 16:44:11 PST</pubDate>
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			<title><![CDATA[ Re: SONIC THE HEDGEHOG 4 SONIC THE HEDGEHOG 4  ]]></title>
			<link>http://mobiusforum.net/reply/321987/t/SONIC-THE-HEDGEHOG-4-SONIC-THE-HEDGEHOG-4.html#reply-321987</link>
			<description><![CDATA[ Ooh, spinny blurry leg thingy. Lookin' good. I'll need to see it in action but that's bound to be more satisfying than the half-run we saw earlier. ]]></description>

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			<author>feeds@kickapps.com (The Turtle Guy)</author>
			<guid isPermaLink="true">http://mobiusforum.net/sreply/321987</guid>
			<pubDate>Thu, 18 Mar 2010 16:36:28 PST</pubDate>
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			<title><![CDATA[ Re: SONIC THE HEDGEHOG 4 SONIC THE HEDGEHOG 4  ]]></title>
			<link>http://mobiusforum.net/reply/321983/t/SONIC-THE-HEDGEHOG-4-SONIC-THE-HEDGEHOG-4.html#reply-321983</link>
			<description><![CDATA[ <img src="http://www.lighthead.net/misc/images/s4run.jpg" alt="image"><br>
<br>
The running animation is there ]]></description>

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			<author>feeds@kickapps.com (Dr Lighthead)</author>
			<guid isPermaLink="true">http://mobiusforum.net/sreply/321983</guid>
			<pubDate>Thu, 18 Mar 2010 15:35:49 PST</pubDate>
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			<title><![CDATA[ Re: SONIC THE HEDGEHOG 4 SONIC THE HEDGEHOG 4  ]]></title>
			<link>http://mobiusforum.net/reply/321982/t/SONIC-THE-HEDGEHOG-4-SONIC-THE-HEDGEHOG-4.html#reply-321982</link>
			<description><![CDATA[ <a target="_blank" href="http://www.sonicthehedgehog4.com/us/">Website update</a>:<br>-New look for the site.<br>- Splash Hill Zone music.<br>- New screenshots. <br>- Eggman profile. ]]></description>

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			<author>feeds@kickapps.com (SHADONIC)</author>
			<guid isPermaLink="true">http://mobiusforum.net/sreply/321982</guid>
			<pubDate>Thu, 18 Mar 2010 14:25:27 PST</pubDate>
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			<title><![CDATA[ Re: SONIC THE HEDGEHOG 4 SONIC THE HEDGEHOG 4  ]]></title>
			<link>http://mobiusforum.net/reply/321809/t/SONIC-THE-HEDGEHOG-4-SONIC-THE-HEDGEHOG-4.html#reply-321809</link>
			<description><![CDATA[ <img src="http://www.sonicthehedgehog4.co.uk/assets/concept/11.jpg"><br><br>Apparently Eggman's budget cuts are worse than predicted. He's now having to fashion booster engines out of out Super Scopes.<br><br>Oh... That concept art that I fought was Masher was supposed to be Chopper after all... Well I'll be a Coconuts' uncle.<br><br>*GASP!!* And what's that I see? A new addition to the multimedia section to be unvieled next week?! (I call screenshots)<br>And if that wasn't ingriging enough,&nbsp;A mystery box below the Community section. What in heavens could it be? ]]></description>

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			<author>feeds@kickapps.com (Blue the Echidna)</author>
			<guid isPermaLink="true">http://mobiusforum.net/sreply/321809</guid>
			<pubDate>Thu, 11 Mar 2010 18:44:14 PST</pubDate>
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			<title><![CDATA[ Re: SONIC THE HEDGEHOG 4 SONIC THE HEDGEHOG 4  ]]></title>
			<link>http://mobiusforum.net/reply/321803/t/SONIC-THE-HEDGEHOG-4-SONIC-THE-HEDGEHOG-4.html#reply-321803</link>
			<description><![CDATA[ <a target="_blank" href="http://www.sonicthehedgehog4.com/us/">Chopper has been added to the Badnik section while the Buzzer from Sonic 2 is in the concept art section</a>. ]]></description>

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			<author>feeds@kickapps.com (SHADONIC)</author>
			<guid isPermaLink="true">http://mobiusforum.net/sreply/321803</guid>
			<pubDate>Thu, 11 Mar 2010 14:36:28 PST</pubDate>
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			<title><![CDATA[ Re: SONIC THE HEDGEHOG 4 SONIC THE HEDGEHOG 4  ]]></title>
			<link>http://mobiusforum.net/reply/321800/t/SONIC-THE-HEDGEHOG-4-SONIC-THE-HEDGEHOG-4.html#reply-321800</link>
			<description><![CDATA[ <blockquote><strong class="quote-title">Psxphile wrote:</strong> 
<hr>
Didn't he also contribute to S3&amp;K, or was he merely a sound programmer back then?</blockquote><a target="_blank" href="http://www.imdb.com/name/nm1446272/">Apparently he was just a sound designer back then.</a> It can be assumed that the "Act Complete" music is by Senoue, since its been used in almost every Sonic game where he's been the sound director, as well as any other sound effects that got carried over to Sonic 3D.<br>(Look <a target="_blank" href="http://info.sonicretro.org/Jun_Senoue">here</a>&nbsp;for&nbsp;fullerlist of&nbsp;credits and job roles)<br><br>
<blockquote><strong>Rapidfire wrote:
<hr>
</strong>Believe me, Blue, I do appreciate Senoue's soundtrack in that game. I even liked a fair bit of his work in <span style="FONT-STYLE: italic">Sonic Adventure</span>, but by then, the handwriting was on the wall. From that point on, his instrumentation was going downhill, culminating in the... ]]></description>

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			<author>feeds@kickapps.com (Blue the Echidna)</author>
			<guid isPermaLink="true">http://mobiusforum.net/sreply/321800</guid>
			<pubDate>Thu, 11 Mar 2010 13:52:31 PST</pubDate>
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			<title><![CDATA[ Re: SONIC THE HEDGEHOG 4 SONIC THE HEDGEHOG 4  ]]></title>
			<link>http://mobiusforum.net/reply/321798/t/SONIC-THE-HEDGEHOG-4-SONIC-THE-HEDGEHOG-4.html#reply-321798</link>
			<description><![CDATA[ <blockquote><strong class="quote-title">Blue the Echidna wrote:</strong><hr>Trust me, Jun's soundtrack isn't just going to be a slew of guitar riffs - you guys just aren't giving him enough credit.<br>Listen, dig out&nbsp;the Megadrive version of Sonic 3D, be it the original cartridge or from Sonic Mega Collection or whatever (i.e. NOT the Saturn version), go to the sound test and listen to that games music, from the into and Puppet Panic music, to Green Grove, Rusty Ruins and Diamond Dust. These are top quality tunes and sound even better in there appropiete zones. Sonic 3D is <em>not</em> one of Sonic's finist moments, and as a result its soundtrack, or rather Jun Senoue's soundtrack is heavily underrated.<br>We already know that this game is going to have a classic sounding chiptune based soundtrack, and Jun is more than capable of making it work.</blockquote>Believe me, Blue, I do appreciate Senoue's soundtrack in that game. I even liked a fair bit of his work in <span... ]]></description>

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			<author>feeds@kickapps.com (Rapidfire the Hedgehog)</author>
			<guid isPermaLink="true">http://mobiusforum.net/sreply/321798</guid>
			<pubDate>Thu, 11 Mar 2010 12:36:18 PST</pubDate>
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			<title><![CDATA[ Re: SONIC THE HEDGEHOG 4 SONIC THE HEDGEHOG 4  ]]></title>
			<link>http://mobiusforum.net/reply/321790/t/SONIC-THE-HEDGEHOG-4-SONIC-THE-HEDGEHOG-4.html#reply-321790</link>
			<description><![CDATA[ Special cliffhanger at the end, eh? Nice! I'm kinda excited about this game now. Doubt i'll but it the day it come out, but i'm fairly positive i'll atleast check it out now. ]]></description>

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			<author>feeds@kickapps.com (HyperSonic2003)</author>
			<guid isPermaLink="true">http://mobiusforum.net/sreply/321790</guid>
			<pubDate>Thu, 11 Mar 2010 10:05:28 PST</pubDate>
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			<title><![CDATA[ Re: SONIC THE HEDGEHOG 4 SONIC THE HEDGEHOG 4  ]]></title>
			<link>http://mobiusforum.net/reply/321786/t/SONIC-THE-HEDGEHOG-4-SONIC-THE-HEDGEHOG-4.html#reply-321786</link>
			<description><![CDATA[ Didn't he also contribute to S3&K, or was he merely a sound programmer back then? ]]></description>

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			<author>feeds@kickapps.com (Psxphile)</author>
			<guid isPermaLink="true">http://mobiusforum.net/sreply/321786</guid>
			<pubDate>Thu, 11 Mar 2010 09:51:38 PST</pubDate>
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			<title><![CDATA[ Re: SONIC THE HEDGEHOG 4 SONIC THE HEDGEHOG 4  ]]></title>
			<link>http://mobiusforum.net/reply/321783/t/SONIC-THE-HEDGEHOG-4-SONIC-THE-HEDGEHOG-4.html#reply-321783</link>
			<description><![CDATA[ Trust me, Jun's soundtrack isn't just going to be a slew of guitar riffs - you guys just aren't giving him enough credit.<br>Listen, dig out&nbsp;the Megadrive version of Sonic 3D, be it the original cartridge or from Sonic Mega Collection or whatever (i.e. NOT the Saturn version), go to the sound test and listen to that games music, from the into and Puppet Panic music, to Green Grove, Rusty Ruins and Diamond Dust. These are top quality tunes and sound even better in there appropiete zones. Sonic 3D is <em>not</em> one of Sonic's finist moments, and as a result its soundtrack, or rather Jun Senoue's soundtrack is heavily underrated.<br>We already know that this game is going to have a classic sounding chiptune based soundtrack, and Jun is more than capable of making it work. ]]></description>

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			<author>feeds@kickapps.com (Blue the Echidna)</author>
			<guid isPermaLink="true">http://mobiusforum.net/sreply/321783</guid>
			<pubDate>Thu, 11 Mar 2010 08:54:37 PST</pubDate>
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			<title><![CDATA[ Re: SONIC THE HEDGEHOG 4 SONIC THE HEDGEHOG 4  ]]></title>
			<link>http://mobiusforum.net/reply/321760/t/SONIC-THE-HEDGEHOG-4-SONIC-THE-HEDGEHOG-4.html#reply-321760</link>
			<description><![CDATA[ Saying the right things.  They've done that before, but never so much.  Homing attack leading to sky routes makes me much more accepting of it since that makes it a proper Sonic 2D special move that can lead to character routes instead of an easy mode or pointless reference.  The boss changing modes makes it a great idea instead of yet another rehash.  Sonic 2 style level design would be incredible... if they can achieve it, but at least they're attempting it.<br>
<br>
Jun Sunoue is the biggest warning alarm here.  He is capable of music other than generic guitar rock, but often chooses not to let you know that.  Iizuka also talks about the press forward nonsense of their 3D levels as if it is just how 3D Sonic should be instead of something to improve.<br>
<br>
This game has been upgraded from "future franchise killer" to "could they actually do it?"<br>
<br>
<blockquote><strong class="quote-title">NelStone wrote:</strong><hr><blockquote><strong class="quote-title">Psxphile... ]]></description>

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			<author>feeds@kickapps.com (Veckums)</author>
			<guid isPermaLink="true">http://mobiusforum.net/sreply/321760</guid>
			<pubDate>Wed, 10 Mar 2010 06:48:14 PST</pubDate>
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			<title><![CDATA[ Re: SONIC THE HEDGEHOG 4 SONIC THE HEDGEHOG 4  ]]></title>
			<link>http://mobiusforum.net/reply/321758/t/SONIC-THE-HEDGEHOG-4-SONIC-THE-HEDGEHOG-4.html#reply-321758</link>
			<description><![CDATA[ lol I like this....Sally Acorn song.   Hearing a love song being sung directly at Sonic is sort of weird but still. ]]></description>

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			<author>feeds@kickapps.com (D B Vulpix)</author>
			<guid isPermaLink="true">http://mobiusforum.net/sreply/321758</guid>
			<pubDate>Wed, 10 Mar 2010 02:21:23 PST</pubDate>
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			<title><![CDATA[ Re: SONIC THE HEDGEHOG 4 SONIC THE HEDGEHOG 4  ]]></title>
			<link>http://mobiusforum.net/reply/321744/t/SONIC-THE-HEDGEHOG-4-SONIC-THE-HEDGEHOG-4.html#reply-321744</link>
			<description><![CDATA[ <span style="font-style: italic;">"...fan favourite Jun Senoue will be the music director for this game..."<br><br><span style="font-style: italic;"></span></span>Oh, son of a--<br><br>I know we haven't heard much of the audio yet, but for the love of all things melodious, how dismaying. I'd rather have the music from <a title="" target="_blank" href="http://media.sonicstadium.org/Music%20and%20Soundtracks/%5B1997%5D%20Sonic%20in%20Sydney%20Live/">Sonic In Sydney</a> than another round of uninspired guitar riffs sloppily strung together.<br><br>More worrisome still is Iizuka noting that only he and Senoue are returning champions from the MegaDrive days for this title. At least he said he's not responsible for level design this time...<br> ]]></description>

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			<author>feeds@kickapps.com (Rapidfire the Hedgehog)</author>
			<guid isPermaLink="true">http://mobiusforum.net/sreply/321744</guid>
			<pubDate>Tue, 09 Mar 2010 20:01:52 PST</pubDate>
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			<title><![CDATA[ Re: SONIC THE HEDGEHOG 4 SONIC THE HEDGEHOG 4  ]]></title>
			<link>http://mobiusforum.net/reply/321737/t/SONIC-THE-HEDGEHOG-4-SONIC-THE-HEDGEHOG-4.html#reply-321737</link>
			<description><![CDATA[ <a target="_blank" href="http://www.sonicstadium.org/news/new-sonic-4-screens-and-info-from-nintendo-power">http://www.sonicstadium.o...info-from-nintendo-power</a><br>
<br>
Includes scans from Nintendo Powers 4-page feature including an interview with Takashi Iizuka. ]]></description>

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			<author>feeds@kickapps.com (Blue the Echidna)</author>
			<guid isPermaLink="true">http://mobiusforum.net/sreply/321737</guid>
			<pubDate>Tue, 09 Mar 2010 18:41:10 PST</pubDate>
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			<title><![CDATA[ Re: SONIC THE HEDGEHOG 4 SONIC THE HEDGEHOG 4  ]]></title>
			<link>http://mobiusforum.net/reply/321686/t/SONIC-THE-HEDGEHOG-4-SONIC-THE-HEDGEHOG-4.html#reply-321686</link>
			<description><![CDATA[ <blockquote><strong class="quote-title">SHIBUYA401 wrote:</strong><hr><blockquote><strong class="quote-title">NelStone wrote:</strong> 
<hr>

<blockquote><strong class="quote-title">Psxphile wrote:</strong> 
<hr>
So Tails and Knuckles semi-confirmed for follow-up?<br><br>1) Episode 1 released.<br>2) Players find that certain areas in each zone are inaccessible to Sonic.<br>3) Episode 2 released. Tails and Knuckles confirmed for LOCK ON into Ep1.<br>4) ????<br>5) Profit!<br><br>Repeat until epic.</blockquote>"With all the episodes released, use all 15 playable characters to access all 29 separate routes in each level!"<br><br></blockquote><br>Ha! I honestly wouldnt be suprised.<img title="laugh" src="http://static.yuku.com/domainskins/bypass/img/smileys/laugh.gif">&nbsp;<br><br>&nbsp;&nbsp;</blockquote><img src="http://www.lighthead.net/mf/icons/smilies/%5E%5E;.gif"> It's sad that I wouldn't be either. But you know...if it's actually a great game and plays well enough...I... ]]></description>

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			<author>feeds@kickapps.com (HyperSonic2003)</author>
			<guid isPermaLink="true">http://mobiusforum.net/sreply/321686</guid>
			<pubDate>Mon, 08 Mar 2010 10:44:34 PST</pubDate>
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			<title><![CDATA[ Re: SONIC THE HEDGEHOG 4 SONIC THE HEDGEHOG 4  ]]></title>
			<link>http://mobiusforum.net/reply/321679/t/SONIC-THE-HEDGEHOG-4-SONIC-THE-HEDGEHOG-4.html#reply-321679</link>
			<description><![CDATA[ <blockquote><strong class="quote-title">NelStone wrote:</strong> 
<hr>

<blockquote><strong class="quote-title">Psxphile wrote:</strong> 
<hr>
So Tails and Knuckles semi-confirmed for follow-up?<br><br>1) Episode 1 released.<br>2) Players find that certain areas in each zone are inaccessible to Sonic.<br>3) Episode 2 released. Tails and Knuckles confirmed for LOCK ON into Ep1.<br>4) ????<br>5) Profit!<br><br>Repeat until epic.</blockquote>"With all the episodes released, use all 15 playable characters to access all 29 separate routes in each level!"<br><br></blockquote><br>Ha! I honestly wouldnt be suprised.<img title="laugh" src="http://static.yuku.com/domainskins/bypass/img/smileys/laugh.gif">&nbsp;<br><br>&nbsp;&nbsp; ]]></description>

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			<author>feeds@kickapps.com (SHIBUYA401)</author>
			<guid isPermaLink="true">http://mobiusforum.net/sreply/321679</guid>
			<pubDate>Mon, 08 Mar 2010 01:14:12 PST</pubDate>
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			<title><![CDATA[ SONIC THE HEDGEHOG 4 SONIC THE HEDGEHOG 4  ]]></title>
			<link>http://mobiusforum.net/topic/9218/t/SONIC-THE-HEDGEHOG-4-SONIC-THE-HEDGEHOG-4.html</link>
			<description><![CDATA[ <font size="5"><a target="_blank" href="http://www.gamespot.com/news/6216991.html">PROJECT NEEDLEMOUSE</a></font><br><br><p>
</p><blockquote style="font-weight: bold;"><p>Since he debuted just under years ago, Sonic the Hedgehog has been
Sega's mainstay mascot. Today, the Japanese publisher revealed that it
working on an all-new reinvention of the titular spiny spinner by
taking him back to his two dimensional roots. </p><p>
The new game, code-named Project Needlemouse, will debut sometime next
year on as-yet unidentified consoles. So far, the only glimpse of the
game has come via a mysterious teaser trailer, which only shows the
outline of the new look of the hero at the end. </p><p>
"Speed returns in an all new 2D adventure built from the ground up"
declares the teaser trailer, before showing a blue blur zipping across
the screen scooping up golden rings. Accompanying it is a litany of
sound effects and visual cues from the first Sonic the Hedgehog, who
launched... ]]></description>

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			<author>feeds@kickapps.com (GT the Magikoopa)</author>
			<guid isPermaLink="true">http://mobiusforum.net/topic/9218</guid>
			<pubDate>Tue, 08 Sep 2009 22:01:47 PST</pubDate>
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